3-9-2000 Netcode Rewrite - [ResDe] |
I'm working on a network rewrite based on ZDoom now, getting speed off of peer to peer netcode is just not efficient enough, I'm working on rewriting the netcode and the game code in Doom now so it will be like Quake and Quakeworld when it's done. |
3-5-2000 Plans
for NetDoom - [ResDe] |
After playing many games of
Starcraft with Battle.net and IPX Network, I have
come up with the plans for the NetDoom interface
structure, which includes a new VB program called
NetLaunch to act as a front-end for NetDoom,
similar to Doomserv. The interface will consist
of:
NetLaunch enters chat room and retrieves session
list
NetLaunch can be used as a chat client or a
server browser
An IRC script will be made for games that want to
start in IRC
The server prog will be called NetServ, it is
what NetLaunch will connect to
The network code of NetDoom will be used after
NetLaunch launches a game
I have posted a screenshot of NetLaunch in the
screenshots section. You can go check it out
there. |
3-3-2000 The Doom
Netcode - [ResDe] |
Well, it's been a few days and I'm
planning on rewriting parts of the Doom network
code and the jtNet dll, my main goal with the
Doom netcode is to get every bit of speed I can
get from the current peer to peer design, and my
works with the jtNet dll code is to create a
working chat interface, well, that's about it. |
2-29-2000 NetDoom
v0.3 Released - [ResDe] |
NetDoom 0.3 with Boom support has
been released, implementing the code into prBoom
also adds better error handling to the program,
and the Boom consistency code proved to be better
than the original Doom, so it may be even less
buggy, get it in the files section, again
cross-version games are not compatible. |
2-28-2000 Change
of Source Base - [ResDe] |
The NetDoom code has been
implemented into the prBoom code, giving Boom
support to NetDoom. The next version, 0.3 or
Alpha-3, will be released later this week with
Boom support. |
2-27-2000 NetDoom
v0.2 Released - [ResDe] |
The second version of NetDoom is
released with many speed optimizations, if you're
experiencing lags, go download the second version
in the files section! (NOTE: This version is
required for multiplayer games against v0.2, no
0.1 vs. 0.2 games are possible) |
2-26-2000 NetDoom
Released - [ResDe] |
The first version of NetDoom is
released it will not be as smooth as Legacy or
ZDoom but it's still an early version and you can
test it out with other Doomers, the source will
be released later next week, go download it in
the files section! |
2-25-2000 Welcome
to NetDoom - [ResDe] |
Welcome to the official website of
NetDoom, an internet playable version of Doom,
combining the WinDoom and jHexen source into one
code base, here are some plans for this project:
Client/Server Internet Games
BOOM/ZDoom support
OpenGL and Direct3D Rendering
Lobby support via IRC
Chat interface with IRC
A playable version of this port will be released
soon, and the source will a little later, so
check out the project page at https://sourceforge.net/project/?group_id=2966 and this page for
updates. |
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